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PLAY. LEARN. IMPROVE.

with

Kinems Learning Games

Educational Games are growing in popularity with US teachers and students.

Almost half of teachers (48 percent) are using game-based environments in their classrooms like never before, an indication of a new awakening for digital learning to increase student achievement and teacher effectiveness, according to the annual Speak Up report from

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Symeon Retalis 23 May 2016

Autism rates are up: The Economist pinpoints the growing challenges

The Economist made autism its cover and ran two articles about autism on Autism Awareness Month in April. The first article is titled “Beautiful minds, wasted: How not to squander the potential of autistic people”. The second one is entitled

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Symeon Retalis 04 May 2016

A project on social stories wins the Kinems Special Education award at Microsoft MIXathon Challenge

The Microsoft MIXathon Challenge has completed with over 150 submissions from 18 countries across Central and Eastern Europe.
Mr. Dimitris Esopos, a schoolteacher from the 2nd Primary Special School of Volos, Greece won the award “Innovation in special Education” sponsored

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Symeon Retalis 13 Mar 2016

Microsoft supports Kinems for a pioneering research in Cypriot schools


On Saturday, January 23rd, a training seminar for special educators, psychologists and therapists from 6 schools in Cyprus about how to best use the innovative Kinems approach and its interactive Kinect games, was organised with great success.

This seminar was

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Symeon Retalis 01 Feb 2016
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