Paleo: Get Ready to Enhance Your Students' Cognitive Control Abilities with Kinems latest game
Kinems Newest Game Paleo Gets Your Students in Motion While Enhancing Their Cognitive Control Skills
It is beneficial for a child to learn how to concentrate on a task, ignore outside interference, and stop inappropriate behavior during their preschool years. Cognitive control, including response inhibition and interference control, develops rapidly during this developmental stage and greatly important for school success. (Kray and Ferdinand, 2013).
Studies have proven that response inhibition and interference control have special value in regards to mathematical and reading skills as well as social functioning (Zhao et al., 2015; Diamond & Ling, 2016). Recent cognitive research studies indicate that cognitive control abilities can be enriched through training (Lumsden et al., 2016; Jaeggi et al., 2017).
With our interactive Paleo game, cognitive training is enriched with movement exercises which in return strengthens a child's cognitive ability of response inhibition and interference control.
Paleo is set in an ancient world in which children can play as a character - a prehistoric man or woman. When a series of cognitive or math problems are presented, the child has the ability to move their body left or right to collect falling objects according to their answers to the problem and/or task.
Another fun and challenging feature Paleo showcases during the game play is dropping eye-popping items onto the student player such as: types of food, bombs, bottles of liquid related to stamina and numbers. Paleo's game structure helps students to think quickly before acting and to focus on their motor behavior.
Watch the game trailer below to see how Paleo:
- Improves working memory, avoids interference and the withholding of responses to problems based on the descending objects
- Enhances spatial working memory, attention, visual processing and motor planning
This highly effective and engaging game allows children to respond to:
- The correct falling objects (go stimuli)
- Constrain their responses to unrelated objects such as bombs (no-go stimuli)
- Make coordinated movements to avoid objects such as dinosaurs and bombs
Looking to take your students on a prehistoric adventure? Search no further - experience Paleo in your classroom!
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References
Kray J. & Ferdinand N. K. (2013). How to improve cognitive control in development during childhood: potentials and limits of cognitive interventions. Child Dev Perspect 7, 121-125.
Zhao, X., Chen, L., Fu, L., & Maes, J. H. R. (2015). "Wesley says": a children's response inhibition playground training game yields preliminary evidence of transfer effects. Frontiers in Psychology, 6, 207.
Diamond, A., Ling, D. S. (2016). Conclusions about interventions, programs, and approaches for improving executive functions that appear justified and those that, despite much hype, do not. Developmental Cognitive Neuroscience, 18, 34-48.
Lumsden, J., Edwards, E.A., Lawrence, N.S., Coyle, D., Munafò, M.R. (2016). Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy, JMIR Serious Games;4.
Jaeggi, S. M., Karbach, J., Strobach, T. (2017). Editorial Special Topic: Enhancing brain and cognition through cognitive training. Journal of Cognitive Enhancement, 1(4), 353-357.