Improving Engagement with Educational Games
Sarah is a third-grader who has strong math skills but struggles with spelling and reading. She reads at a first-grade level and struggles to write simple sentences with complex words. Sarah is an active child and loves to play the piano and baseball.
Learners differ markedly in the ways in which they can be engaged or motivated to learn. Sarah’s teacher offers him multiple resources at a variety of levels to meet his unique needs. By building in different engagement opportunities and providing appropriate and relevant material services to students, students are aware of expectations and make choices to meet their goals.
Educators comprehend that there is no one-size-fits-all format and many have adopted a Universal Design for Learning (UDL) to their teaching approach. UDL is not specifically for special education but is an all-inclusive educational approach to teaching. Educators can reduce barriers students face in the classroom and increase access to opportunities for students’ to succeed.
In our previous blog, we discussed the Multiple Means of Representation. Let’s dig deeper into the second UDL principle – Multiple Means of Engagement.
Engagement means finding ways to motivate learners and promote persistence as they move through the learning activities. Getting students to help design the learning experience can also increase engagement – as can strategies that help them become more invested in what’s being taught.
Let’s look at some existing games that are integrated into the Kinems Learning gaming suite that provide multiple options of engagement to increase the potential for learning. A combination of interactive classroom technology tools and Kinems' printable activities can improve student performance and engagement:
Immersion & Mixed Reality
Sea Formuli: promotes algebraic thinking; fosters immersion and engagement as students can see their own real image in the game scenery
Over the Galaxy: learning to count; practices math vocabulary; improve vocabulary skills; students appear on the imaginary surface of a planet as an avatar
Spot On: students appear as an avatar; build-a-word and build-a-sentence activity
Marvy Learns: students become the hero avatar, Marvy; students have fun by engaging and learning to group, sort, categorize items; increase vocabulary skills
RuniRoon: students control an avatar character of a raccoon; improves motor coordination; enable students to have fluency in math operations; understand visual and/or verbal communication
Kinems offers a wide range of activities that promote children's development of motor skills, enabling them to reach their full potential! When educators utilize our active learning games, they have access to a seamless teaching tool that evaluates and monitors every child’s academic progress in real-time and promotes UDL learning.
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